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Monday Starts on Saturday [Ponedel'nik nachinaetsia v subbotu]
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Sasha, a young computer programmer from Leningrad, is driving through the forests of Northwest Russia to meet up with some friends for a nature vacation. He picks up a couple of local hitchhikers, who persuade him to come work with them at the National Institute for the Technology of Witchcraft and Thaumaturgy, or NITWiT. The adventures Sasha has in the largely dysfunctional Institute involve all sorts of magical beings and devices—a wish-granting fish, a talking cat who can remember only the beginnings of stories, a sofa that translates fairy tales into reality, a motorcycle that can zoom into the imagined future, a hungry dog-size mosquito—along with a variety of wizards (including Merlin), vampires, and petty bureaucrats.
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Sasha, a young computer programmer from Leningrad, is driving through the forests of Northwest Russia to meet up with some friends for a nature vacation. He picks up a couple of local hitchhikers, who persuade him to come work with them at the National Institute for the Technology of Witchcraft and Thaumaturgy, or NITWiT. The adventures Sasha has in the largely dysfunctional Institute involve all sorts of magical beings and devices—a wish-granting fish, a talking cat who can remember only the beginnings of stories, a sofa that translates fairy tales into reality, a motorcycle that can zoom into the imagined future, a hungry dog-size mosquito—along with a variety of wizards (including Merlin), vampires, and petty bureaucrats.
1 Item
Data sheet
Author
Strugatskii A.; Strugatskii B
Publisher
Chicago Review Press
ISBN
9781613739235
Format
Paperback
Year Published
2017
Pages
304
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Sasha, a young computer programmer from Leningrad, is driving through the forests of Northwest Russia to meet up with some friends for a nature vacation. He picks up a couple of local hitchhikers, who persuade him to come work with them at the National Institute for the Technology of Witchcraft and Thaumaturgy, or NITWiT. The adventures Sasha has in the largely dysfunctional Institute involve all sorts of magical beings and devices—a wish-granting fish, a talking cat who can remember only the beginnings of stories, a sofa that translates fairy tales into reality, a motorcycle that can zoom into the imagined future, a hungry dog-size mosquito—along with a variety of wizards (including Merlin), vampires, and petty bureaucrats.